- Dmg Custom Creature Clever Prestige Classic
- Dmg Custom Creature Clever Prestige Review
- Dmg Custom Creature Clever Prestige 3
Let me tell you a story that most GMs will be able to relate to.
The other day, I was working on an adventure for my home group. Now, I can't talk in too much detail about it for fear that my players will read this article before they finish the adventure and ruin a surprise. Anyway, I found myself flipping through the Monster Manual, looking for something to fill out an encounter in a room that had a really thing I can't talk about. And I realized I hadn't given any thought to dinner for the night. Well, I decided it was a good night for this lemon and dill infused salmon I make in my steamer. But that would mean a trip to the store. So, I decided to put the adventure building on hold and head to the grocery store. There, I picked up a chunk of salmon, a lemon, and some fresh dill. But the store didn't have any fresh dill. As a fun side note, I've been having a lot of trouble finding dill in Chicago. I don't know why. But that aside, the store had no fresh dill. And ground up dill bits in one of those little spice jars wouldn't work.
Now, dill is one of those tricky herbs. There's nothing quite like it. Substituting for dill is damned hard. In fact, just to make sure, I pulled out my iPhone and did a quick internet search. Sure enough, everyone agrees, it's dill or nothing. Now, ultimately, salmon works well with tarragon or thyme. The store didn't have either of those fresh either. So I had McDonalds. Because, if dinner was going to be ruined, it was going to be Ruined with a capital ‘r'. I don't handle disappointment well. I get spiteful.
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At the same time, I'd been thinking about my monster and adventure thing. I couldn't find just the perfect monster in the Monster Manual. But that was an easy fix. I'd just make my own monster. And then I found myself thinking that the adventure would actually work better if I customized several other monsters. So after I finished the McDonalds, I starting statting up some custom monsters. But I had to stop pretty quickly so I could go to the bathroom and suffer the consequences of McDonalds. I won't go into details.
Dmg Custom Creature Clever Prestige Classic
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I found myself thinking about the dill problem. If I'd been a geneticist, I could have handled the situation easily. I could have just picked up a few herbs, taken them to my genetics lab, and grown my own custom dill. But I'm an accountant. And coming up with your own custom solutions in accounting usually ends up with the IRS throwing you in jail.
Fortunately, at least my adventure wasn't ruined and didn't land me in the bathroom for two hours. It came out really good. Because, while I can't grow my own custom herbs, I can build my own custom monsters. I'm sure you were all hoping for an article about amateur genetics, but instead, we're going to talk about custom monster construction in 5E today.
Why Now?
Why am I talking about this now? Aren't I in the middle of a great series on building adventures? And aren't I also in the middle of a big honking series about building a giant dungeon? Is now really the time to discuss how to populate your adventures with custom critters so that your fantastic adventure ideas aren't hampered by the limited selections of same-ole same-ole monsters in that $50 tome? Note my clever use of sarcasm to illustrate my point.
Custom monsters are an extremely powerful tool. In fact, after actually knowing how to build a f$&%ing adventure, I'd say that it's the most important tool in the adventure building toolkit. At least in D&D. Because D&D adventures always involve at least one good battle. And one of the things the designers of D&D actually did really well in the Dungeon Master's Guide for 5E was to actually provide robust tools for building custom monsters. And when I say building, I mean Building with a capital ‘B'.
Now, we're going to break this down into THREE lessons. Lesson one is about custom monster building the RIGHT WAY. That's this one. Lesson two is about custom monster building in D&D 5E. Lesson three is about custom monster building in Pathfinder, because I don't want to leave the Pathfinder folks out.
Why Skinjobs Suck
Let's talk about skinjobs. No, I don't mean the androids from the early 1980's sci-fi classic Terminator (or whatever, I frankly don't give a f$&%). I mean the skinjobs that most DMs online tell you are all you need. That is, reskinning monsters.
A skinjob or reskin occurs when you take a monster from the Monster Manual and use the monster's stats, but you call it a different monster and change it's appearance. So, it's not a kobold, it's a fiendish monkey creature that inhabits your little jungle temple. And it's not a troll, it's a giant gorilla that happens to be regenerate and have a weirdly inexplicable vulnerability to fire and acid.
Now, there is nothing inherently wrong with this approach except that it is terrible and it makes you a horrible GM and every time you do it, it makes Gary Gygax cry in gamer Valhalla. That's right, you're the reason Gary Gygax can't enjoy a peaceful gamer afterlife with endless beer and 1d4+2 virgin valkyries.
Look, reskinning is an okay thing once in a rare while. It's kind of like a dude wearing his sister's underwear. It can get him through an emergency, but he doesn't want to make a habit of it.
The thing with reskinning is that, ideally, theme and mechanics work together in a beautiful synergy. The whole becomes greater than the sum of its parts because of the way the two parts work together. So, sure, I could turn kobolds into monkey-beings that guard my monkey temple. But looking at some interesting furry mammals, I discover lemurs have tough bites and a powerful leap and they tend to mob prey. They also have a amazing climbing ability. Kobolds just have that mob thing. Think how much more more interesting my lemurians could be. The ceilings of my temples could be overgrown with vines and the lemurians could leap up to the ceiling, drop on invaders, and mob them to pull them down. There's nothing quite like that in the Monster Manual.
And that sort of crap invites players to get creative. Maybe the fire wizard burns the vines so the lemurians can't escape to the ceiling. I don't know. Something. And the party stays close together so the lemurians can't mob one party member. Or they retreat from the vine rooms.
When form matches function, the players can make educated guesses about tactics even before they see those tactics in action. Moreover, when the players are caught by surprise by some weird ability, instead of feeling screwed, they look at the creature and say 'oh, yeah, that actually makes sense, should have seen that coming.' It empowers the players. A kobold in a monkey costume isn't empowering.
Dmg Custom Creature Clever Prestige Review
Close Enough isn't Good Enough
When D&D 4E hit the scene, one of the things that became popular was this crib sheet that let you slap together a quick-and-dirty monster by eyeballing the stats. All first level beasties should have an AC of 12, for example, or do 5 hp of damage with an attack bonus of +3. Whatever. Doesn't matter the specifics. That got spread around. And it was utter crap.
Meanwhile, both Pathfinder and D&D 5E have these tables of expected stats by Challenge Rating. And the implication is that you can simply slap together a monster by picking a row on that table, giving it those stats, and calling it a day. And you can. If you want to suck.
Both Pathfinder and D&D 5E have a really beautiful (yeah, I said nice thing) internal logic to them, a consistency. And the players and the GM learn that consistency by using it over and over and over. And then, it gives them cues. If a monster normal-size is wielding a longsword, I know about how much damage that thing is going to do to me. At least, I can ballpark it. And this goes pretty deep. Deeper than you realize. If a monster is wearing light armor and it doesn't have any sort of shell or scales or thick hide and I consistently miss on my attacks, the spellcaster is not going to throw anything that can be dodged. No Dexterity or Reflex saves. Why? The creature probably has a high Dexterity score and thus is really good at hitting the deck when a fireball goes off. And if the creature isn't physically imposing, I'm more likely to succeed if I try to wrestle it or shove it around. Consciously or not, the players makes decisions based on all the cues you give them. And spellcasters especially rely on those cues, because most of their resources are limited, and they need to use the right tool for the right job.
It's ESPECIALLY important if you're ever going to share a monster beyond the table not to simply fake it. Because you never know who is using your stuff. Maybe it is some table of non-tactical fluffy gamers who don't give a f$&%. Or maybe it's a table of real players who play right and focus on decisions and choices, including those of a tactical nature. It actually takes nothing away from the fluffy players if the monster is mechanically consistent. The only reason people avoid it is because it's tricky work.
Lazy GMs Need Not Apply
Long story short, if you're lazy or impatient or just want to half-a$& things, custom monster building isn't for you. You can do the skinjobs, you can do the close-enough, but frankly, why bother? Sure you can reskin a troll so that your players 'won't metagame and use its weaknesses,' but all that does is (a) prevent you from learning how to build GOOD monsters, (b) prevent you from learning how to build GOOD challenges without relying on surprise screw-jobs, (c) piss off your players, and (d) give you a monster you can only ever use once because after that the players will know their weaknesses and you don't know how to handle it when players KNOW the weaknesses of a monster and exploit them.
Custom monster building is kind of like painting miniatures. Some folks do it to make their games better, right? But it's a lot of work. And it's something you kind of have to enjoy for its own merits. Frankly, most GMs never need to touch custom monster building. At all. But if you're going to touch it, you need to understand it takes time and patience, there's a right way to do it, and your efforts will get better with time and practice.
Monster Building Basics
First, last, and in between, Pathfinder and ESPECIALLY Dungeons and Dragons 5E give you some really GREAT tools to build monsters with. And they explain those tools really, really badly. Especially Dungeons and Dragon's 5th Edition. Holy s$&% is that a mess of explanation for a really great set of tools. What that means is I'm going to f$%& with their process somewhat. I'm going to tell you a better process. So anytime I contradict something they say, f$&% them. I'm doing it better.
Let's start with some basic rules. Or rather, let's end with some basic rules. In the next installment, we'll tackle the specifics of monster building in D&D 5E. And after that, we'll make some Pathfinder beasts. So, you enjoy these quick tips and I'm going to have some salmon.
Understand the F$%&ing System
Dmg Custom Creature Clever Prestige 3
You cannot build a solid, consistent, well-designed custom monster without an understanding of the system itself. And I mean a good understanding. In D&D 5E for example, you've got to know how a saving throw DC is calculated (8 + Proficiency Modifier + relevant Ability Score Modifier). Same with Pathfinder (10 + half HD + relevant Ability Score modifier). You need to know what the components of an attack roll are and how damage is calculated. You need to know, in your system of choice, how skill bonuses are determined, and how many feats something gets, and what it means to be a monstrosity or not to have a Constitution score. You don't have to be able to quote this stuff without reference to a book (though eventually, you will be able to), but you need to know where to find this information. And that's tricky in both D&D 5E and Pathfinder. 5E is so poorly arranged it's hard to find anything and building a monster requires three books. In Pathfinder, it's easier and only takes two books, but they are massive books with lots of stuff in them.
Know Why You're Building What You're Building
You have to know why you're doing what you're doing. And I don't mean 'I want something new and unique here in this room,' or 'I'm bored and want to build a monster.' Before you decide to build a monster, you've got to know what purpose the monster serves in the game. Now, I've seen a lot of custom monster stuff tell you that 'you need a good concept.' That's not true. You don't need a good concept before you start building. Like, you don't need to say 'I need an animated statue here that contains the divine essence of a god and serves as the final guardian for a sacred site and has divine magic.' But you DO need to say 'well, I've got a temple that needs a guardian thing.'
More specifically, you need to know what role the monster fills in the game. Is it self-sufficient or does it work as part of a group? If it's part of a group, what does it do in that group? Is it just ground infantry, ranged support, leadership, whatever? What are its goals? What's it trying to accomplish? How does it serve the game? And how powerful is it? In concrete game terms, that is.
'I need a final guardian for my temple, the last challenge of the adventure, and it alone has to try to drive off or defeat the party. It's defensive by nature and should try to outlast the party while protecting whatever it protects. And it needs to be a difficult challenge for 4th level PCs. Let's say CR 5.'
Or…
'I need little humanoid temple servants to serve the same ecological niche as goblins and kobolds. They work as a group and I should probably come up with a couple of different varieties. They should be monkey themed. They'll be up against 4th level PCs, but individually, they aren't very powerful. CR 1 tops so I can use lots of them.'
Figure Out Your Target Numbers
Monsters have a whole bunch of combat statistics, like attack modifiers, damage, armor class, saving throws, and hit points. You want to figure out roughly speaking where you need those numbers to be. We'll come back to this in more detail in parts two and three because it's quite system specific. But the thing is, you always want to work backwards into the creature. Basically, you want to do this in the complete opposite way you build a PC. Well, mostly. I'll explain what I mean with the last bit:
Ability Scores Come Last
Your ability scores, regardless of the system you are working with, are the LAST THING you come up with. Not the first. The last. Well, among the last. Hit Dice also come pretty near the end. You might think that the ability scores are so central to your concept that you need to know those first. And it's not bad to know that a creature is going to be strong or agile or smart or alert. But ability scores are the thing you have the most actual freedom with in either system. So, when you discover that your damage is coming up short, you can tweak it by giving the creature an extra two points of Strength. Now, that Strength increase is going to trickle back through to other things (like attack rolls or skill checks), but it's that system that keeps your creature consistent so that players can decide that it's too strong to shove or too agile to fireball.
Tweak, Tweak, Tweak
As you build your monster, you're going to bounce back and forth a lot. You're going to discover that the Constitution score you gave it puts it's HP too high, so you have to take away a HD or two, which will affect its skill points and feats (maybe). Or the extra point of Strength gives it too much extra damage. So, you're going to be fiddling a bit, especially toward the end, to make everything work. Just accept that.
Concepts Get Tweaked Too
So, my little lemurians might start out weak and agile, but during the tweaking phase, they might get stronger because of attack and damage roll calculations. That's fine. I just have to be willing to make them stronger. Maybe instead of lemur people, they are baboon people. A little bit tougher than before.
The point is, your concept isn't superior to the mechanics. Everyone thinks mechanics must serve the concept and any tweaking is always done to the mechanics. Well, that's not true. It's got to be able to go either way. Sometimes the needs of the game need to feed back up the assembly line and affect the concept, the fluff, the story. If you can't get over that, if you are so married to your concepts that the idea of letting the game mechanics force a tweak, you can't build custom content. Accept it.
Know When to Stop
In the end, though, you're also never going to get it perfect. It's never going to be one hundred percent dead on. The numbers won't quite match. You're going to be a little off here and there. And tweaking one thing will break another. There does come a point where you have to stop fiddling and accept that some part of it is going to be a little off. No system is perfect. Strive for precision, but have a reasonable tolerance for error.
DuPage Medical Group (DMG) was formed in 1999 when three healthcare groups serving the western suburbs of Chicago since the 1960s joined together. Today, DMG has grown into the largest and most successful independent multi-specialty physician groups in Illinois.
This success is largely based on the informed direction it receives through a physician-governed board. DMG is led by experienced physicians who continually seek innovations through a model of QEA: Quality, Efficiency and Access.
Managing such a proactive model of medicine allows DMG to provide quality care, construct the most advanced facilities and implement the latest technology. Through secure access of an electronic health record and our patient portal, MyChart, our physicians and patients stay closely connected on the care that forms the bigger picture of each patient's health. DMG promotes strong collaboration among its medical staff and solicits helpful feedback from patients. Strong administrative support creates stability for DMG physicians, empowering them to help drive the group forward.
The end result is a tight-knit physician group that sets the industry standard and keeps ahead of the curve in the ever-changing field of healthcare.
Contact Information
DuPage Medical Group, Corporate Office
1100 West 31st Street
Suite 300
Downers Grove, IL 60515
view map
General Inquiries 1−630−469−9200
Customer Service 1−630−942−7998
Appointments 1 – 888-MY-DMG-DR (693−6437)
Mission & Vision
Mission
The mission of DuPage Medical Group is to enhance the physical well being of the patients we serve by continuing to provide the highest quality medical care available.
Vision
To accomplish this mission, DuPage Medical Group will always provide a comprehensive array of healthcare services for our patients, utilizing leading-edge technology and techniques. Our medical team and support staff will work together as a close-knit team. In turn, this collaborative culture will allow us to continually attract the highest quality physicians and staff members. And by preserving the physician's leadership role in directing our progress, DMG will ensure the most efficient, progressive care possible.
The areas that we serve are also the places we call home. Our patients are our friends, family and neighbors. DuPage Medical Group will continue to work actively in support of these communities through volunteer service and charitable giving.
Values
DuPage Medical Group's approach to service excellence is based on the following C.A.R.E. values in our daily practice. These apply to interactions with everyone we view as our customers: patients, staff, physicians, vendors and the greater community.
Compassion
Genuine healthcare addresses the needs of the patients and providers alike. The empathy that we show towards our customers begins with active listening. We then respond with action that we believe will provide the best solution. By demonstrating genuine interest in the customer and meeting their needs, we build the foundation for DuPage Medical Group as a whole.
Accountability
DuPage Medical Group promotes a culture of responsibility through responsiveness and follow-through. Our ability to provide the highest level of care affords us the confidence to stand by our service for each customer. Accuracy is of the utmost importance. The collaborative nature of our work helps us eliminate mistakes and make the most educated decisions possible.
Respect
Sensitivity applies to much more than the physical symptoms of healthcare. We promote respect through consideration of each customer's unique viewpoints and emotions. This culture allows us to foster a positive environment to address important healthcare needs. If our customers understand that they can trust us with their personal feelings as well as their health concerns, we will be able to build relationships that offer a lifetime of care.
Excellence
We are committed to going above and beyond expectations for all customers at DuPage Medical Group. Our goal is to create a positive experience that provides reassurance and results. We offer professional service and advanced technology, all within a compassionate setting. And by continuously taking the initiative to discover new innovations, we give our customers a sense of security in knowing that they are in the most capable hands.
History
The History of DuPage Medical Group – Superior Health Care and Innovation
DuPage Medical Group began 50 years ago as the brainchild of Dr. Robert McCray, a local surgeon and health care visionary. Dr. McCray's advancements helped redefine the physician practice in DuPage County into the kind of personalized, leading-edge health care that until then was rarely available outside the university medical or research center settings.
The Formation
In the early 1960s, Dr. McCray was still new to medicine as a private-practice surgeon in Glen Ellyn, Ill., when he began re-imagining the physician practice as a way to give local patients access to advanced care specialists and related medical services all under one roof. A revolutionary idea at a time when only 11 physicians practiced in Glen Ellyn with few medical specialists, Dr. McCray anticipated many aspects of group practice now considered commonplace.
General Inquiries 1−630−469−9200
Customer Service 1−630−942−7998
Appointments 1 – 888-MY-DMG-DR (693−6437)
Mission & Vision
Mission
The mission of DuPage Medical Group is to enhance the physical well being of the patients we serve by continuing to provide the highest quality medical care available.
Vision
To accomplish this mission, DuPage Medical Group will always provide a comprehensive array of healthcare services for our patients, utilizing leading-edge technology and techniques. Our medical team and support staff will work together as a close-knit team. In turn, this collaborative culture will allow us to continually attract the highest quality physicians and staff members. And by preserving the physician's leadership role in directing our progress, DMG will ensure the most efficient, progressive care possible.
The areas that we serve are also the places we call home. Our patients are our friends, family and neighbors. DuPage Medical Group will continue to work actively in support of these communities through volunteer service and charitable giving.
Values
DuPage Medical Group's approach to service excellence is based on the following C.A.R.E. values in our daily practice. These apply to interactions with everyone we view as our customers: patients, staff, physicians, vendors and the greater community.
Compassion
Genuine healthcare addresses the needs of the patients and providers alike. The empathy that we show towards our customers begins with active listening. We then respond with action that we believe will provide the best solution. By demonstrating genuine interest in the customer and meeting their needs, we build the foundation for DuPage Medical Group as a whole.
Accountability
DuPage Medical Group promotes a culture of responsibility through responsiveness and follow-through. Our ability to provide the highest level of care affords us the confidence to stand by our service for each customer. Accuracy is of the utmost importance. The collaborative nature of our work helps us eliminate mistakes and make the most educated decisions possible.
Respect
Sensitivity applies to much more than the physical symptoms of healthcare. We promote respect through consideration of each customer's unique viewpoints and emotions. This culture allows us to foster a positive environment to address important healthcare needs. If our customers understand that they can trust us with their personal feelings as well as their health concerns, we will be able to build relationships that offer a lifetime of care.
Excellence
We are committed to going above and beyond expectations for all customers at DuPage Medical Group. Our goal is to create a positive experience that provides reassurance and results. We offer professional service and advanced technology, all within a compassionate setting. And by continuously taking the initiative to discover new innovations, we give our customers a sense of security in knowing that they are in the most capable hands.
History
The History of DuPage Medical Group – Superior Health Care and Innovation
DuPage Medical Group began 50 years ago as the brainchild of Dr. Robert McCray, a local surgeon and health care visionary. Dr. McCray's advancements helped redefine the physician practice in DuPage County into the kind of personalized, leading-edge health care that until then was rarely available outside the university medical or research center settings.
The Formation
In the early 1960s, Dr. McCray was still new to medicine as a private-practice surgeon in Glen Ellyn, Ill., when he began re-imagining the physician practice as a way to give local patients access to advanced care specialists and related medical services all under one roof. A revolutionary idea at a time when only 11 physicians practiced in Glen Ellyn with few medical specialists, Dr. McCray anticipated many aspects of group practice now considered commonplace.
Dr. McCray visited 35 clinics across the country, including Minnesota's prestigious Mayo Clinic, examining specific elements that made group practices successful. He teamed with several local physicians – fellow surgeon and partner Dr. Glen Asselmeier, internists Drs. Joe Crumrine, Fred Kuharich and James Erlenborn and pediatricians Drs. James Vercoe and William Kindrachuk. Dr. Gary Christensen joined the team a short time later after completing a residency in obstetrics and gynecology.
The group broke ground in August 1963 on a 12,000-square-foot building and agreed on calling itself the Glen Ellyn Clinic, partly in homage to the Mayo Clinic.
Built with Innovation
The Glen Ellyn Clinic opened its doors on September 1, 1964, with eight physicians, 15 nurses and a staff of lab technicians and administrative personnel. The clinic offered a host of innovations that were groundbreaking at the time – a laboratory, X‑ray services and a pharmacy, all onsite. The clinic offered evening hours, around-the-clock pediatric care and an urgent care department. For the first time, DuPage County patients had access to a full range of specialty health care – surgery, internal medicine, obstetrics and gynecology, pediatrics and ancillary services – in one location.
The clinic embraced administrative innovations as well. Physicians combined their nursing and office staffs, medical records and billing functions. Accounts receivable were pooled and a bonus structure implemented based on performance and clinic profitability. The founders also ensured partnerships would be available to younger physicians.
After it's first year of operation, the clinic was seeing 300 new patients a month. By 1970, the partnership had grown to 25 physicians, while office and lab space was added with a 24,000-square-foot clinic expansion.
Success and Growth
The clinic's patient population and staff continued expanding in the early 1970s. Two new office buildings were built to accommodate the many new medical specialists who were joining. New physicians saw Glen Ellyn Clinic as an opportunity to practice in the company of established colleagues. Meanwhile, the clinic introduced a range of specialties to the Western Suburbs, including thoracic surgery, neurosurgery, cardiac surgery, gastroenterology, invasive cardiology and neonatology.
The clinic continued expanding in the 1980s, adding 38,000 square feet of office and lab space to accommodate physicians in 16 specialties and sub-specialties. Clinic offices were opened in Bloomingdale and Naperville with a full range of services. By the end of the decade, the Glen Ellyn Clinic was one of the city's biggest employers – 80 physicians and a staff of 480 handling 300,000 annual patient visits. It also owned one of the largest clinic operated labs in Illinois, annually performing more than 100,000 tests onsite and 25,000 more offsite.
Change and Transition
The 1990s saw significant changes as several founding clinic partners began retiring. In addition, advances in medical and information technology required significant financial investment to keep pace with the industry. Beyond that, the emergence of managed care and the resulting changes in reimbursement methods called for new operational strategies. In the late 1990s, the clinic became part of the country's largest physician management company in an effort to ensure the financial strength it needed to continue growing.
The new arrangement didn't mean an end to the challenges, however. As managed care gained ground in the 1990s, physician groups across the country experienced increasing pressures, including two others in DuPage County that would figure prominently in the Glen Ellyn Clinic's future – Mid-America Health Partners and Wheaton Medical Clinic.
Formed in 1964, Wheaton Medical Clinic included 25 physicians and had recently affiliated itself with a major health insurer. With 50 primary care physicians, Mid-America Health Partners had formed in 1995 as a physician-led independent practice group. After Wheaton Medical Clinic merged with the Glen Ellyn Clinic in 1997, Mid-America joined the following year. Shortly after, physicians from all three began efforts to return the combined clinic to the private physician group-practice model under local control.
The result was DuPage Medical Group formed in 1999.
Present-Day Commitment
DuPage Medical Group is now the state's leading multi-specialty group practice and still committed to superior care and innovation, with a leadership structure designed to maintain balance between primary and specialty care. With more than 700 primary care and specialty physicians in more than 100 locations, DuPage Medical Group handles upwards of 2 million patient visits annually, treating about a third of DuPage County's population.
Today, DuPage Medical Group is experiencing unprecedented growth and expansion into neighboring counties, as the organization continuously strives to meet the population growth and movement of patients into surrounding areas. Carrying on the legacy of Dr. McCray and his co-founders, DuPage Medical Group is focused on providing the Western Suburbs with access to the finest health care available and operating on the principal that physicians make the best decisions for patient care.
The Road Ahead
With recently enacted changes in national health care policy, uncertainty in the industry is likely to linger for the next several years. DuPage Medical Group will stay prepared by continuing to attract the most talented physicians, nurses and administrative staff. Along the way, we'll never forget our founders' dedication to the patients and neighborhoods we serve.